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BINDS · /en/guides/binds

The binds that make the difference

A bind is a key you hand one or more console commands to. Ten minutes to set them up, and you will never set them up by hand again. Here is the syntax, then the ones that earn their key every day.

Updated 21 October 2026

1 · The syntax in thirty seconds

Everything is typed in the game console, which opens with the F1 key. Five forms are enough to do everything:

bind [key] "[command]" one command bind [key] "cmd1;cmd2" several in a row bind [key] "+cmd" while the key is held bind [key] "~val1;val2" alternates between two values bind [key] "" removes the bind

The semicolon chains. The + holds for as long as you press. The ~ switches from one value to the other on each press — that is what makes toggles possible. In the binds below, replace [key] with the key of your choice: none is imposed, so you do not overwrite a bind you already have. gametip.showtoast shows a short message on screen: several binds below use it to confirm they worked.

2 · Movement

Run without holding the key

The most useful of them all, on long crossings:

bind [key] forward;sprint;+gametip.showtoast 2 "autorun activated"

Swim without holding the key

bind [key] forward;sprint;jump;+gametip.showtoast 2 "autoswim activated"

3 · Combat and raiding

Move the weapon to the other hand

To clear your view when you peek. Each press swaps hands:

bind [key] ~graphics.vm_horizontal_flip 1;graphics.vm_horizontal_flip 0

Hit continuously, crouched

For eco raids: the weapon keeps hitting on its own while you stay crouched.

bind [key] attack;duck;+gametip.showtoast 2 "autoattack activated"

Kill yourself

When you are stuck in a rock, or when starting again from the sleeping bag is the better option:

bind [key] kill

4 · Sight and visibility

Zoom in

Key held, the field of view narrows and the interface disappears. Released, everything comes back.

bind [key] +graphics.fov 90; +graphics.hud 1; graphics.fov 70; graphics.hud 0

Toggle object quality

bind [key] "~mesh.quality 100;mesh.quality 0"

Draw distance

One key pushes it to the maximum, the other brings it back to the minimum:

bind [key] graphics.drawdistance 2500 bind [key] graphics.drawdistance 0

Set the aim radius for objects

The precision needed to aim at something to pick up or open. Three steps on the same key, announced in the chat: MIN, DEFAULT, MAX.

input.bind [key] ~meta.exec "client.lookatradius 0" "chat.add 0 0 MIN"; meta.exec "client.lookatradius 0.2" "chat.add 0 0 DEFAULT"; meta.exec "client.lookatradius 10" "chat.add 0 0 MAX"

5 · Craft and inventory

A bandage, a syringe

Without opening the craft menu, at the moment it counts. A message confirms the craft:

bind [key] craft.add -2072273936 1; +gametip.showtoast 2 "+bandage" bind [key] craft.add 1079279582 1; +gametip.showtoast 2 "+syringe"

The big number is the item's identifier, the last digit the quantity.

Multi-craft

A single key starts several crafts in a row, in order. Here, one tool cupboard, two stone barricades and five sheet metal double doors:

bind [key] craft.add -97956382 1; craft.add 15388698 2; craft.add 1390353317 5

Each craft.add takes the item's identifier, then the number of crafts. The game skips the ones you cannot make: blueprint not learned, not enough resources, or workbench out of range. In Inrust, “Create a multi-craft bind” writes this line for you: you pick the items from a grid of icons, a T2 clothing kit for instance, and the app writes the line.

6 · Console and information

Combat log and ping

Opens the console with the log of your last fight and your ping:

bind [key] client.consoletoggle; combatlog; client.ping
Before you bind a key

The F7 key opens the game's report form: binding it to something else takes that away from you, and takes its records away from Radar. And a key only carries one bind at a time: the last one set replaces the previous one.

7 · Performance

Clear the memory

Frees the game's memory with one press, when frames per second drop after a long session:

bind [key] gc.collect;+gametip.showtoast 2 "memory cleared"

8 · Comfort

Hover loot

This one is not a bind but a setting, and it is the most important one in the game: key held, hovering over the items in a box is enough to take them. In the controls settings, put it on mouse3 or mouse4.

Turn the game sound down, or back up

One press takes the master volume almost to the minimum, another puts it back to full:

bind [key] "~audio.master 0.1;audio.master 1"

9 · Saving, and going back

None of this survives closing the game until you have written the configuration with writecfg. It is the command everyone forgets, and that is why binds “disappear” from one session to the next. The file lives here:

Steam\steamapps\common\Rust\cfg\

To remove a bind, empty its key:

bind [key] ""
NOT BINDS
Useful commands

These are not binds: you type them once in the console, with no key to choose.

graphics.vm_fov_scale falsesmaller weapon on screen client.headlerp_inertia falsethe view returns to the centre immediately after a free look perf 6every readout on screen: FPS, ping, memory… writecfgsaves your binds and your settings
Or let the app do it

Inrust writes the binds from its catalogue into your cfg file, keeps a copy before touching it, and can remove everything at the press of a button. This guide stays readable without it — that was the point.

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Inrust is an unofficial companion app. It is not affiliated with, endorsed by or associated with Facepunch Studios Ltd. “Rust” and all related marks belong to their respective owners. © 2026 Inrust.